playing around
Aug. 28th, 2007 12:45![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
my RSI was bothering me, so i stopped cleaning manga. but i wasn't ready to go to bed yet, and ended up playing around with photoshop, doing algorithmic things instead of pixel tweaking (which isn't as rough on the hands).
the outcome looks sorta cool. i'll probably use the technique for techno backgrounds.
you gotta look at the full size images to see the actual funky detail.
ETA: how-to is in reply to first comment.
the outcome looks sorta cool. i'll probably use the technique for techno backgrounds.
you gotta look at the full size images to see the actual funky detail.
ETA: how-to is in reply to first comment.
no subject
on 2007-08-28 20:24 (UTC)algorithmic, urm, well...
on 2007-08-29 09:28 (UTC)i used "algorithmic" because it felt more like programming than like drawing/painting. see, these are most of the steps:
first i futzed around some to clean the image and prep it (changed levels of shadow and highlights, changed the iris colour from an uninspiring gray to this bright violet-blue, in the second image isolated the orange lips, added in an obscured corner on the right, removed other lips and sticks, and added the blue gradient -- those were lollipops originally).
then i created tiny patterns of dots and boxes (20x20 cells each in this case, and 6 different size dots inside that cell) to use for masking later (i actually created these as i went along, but in the future i'll probably make them first); they look like this:
that's the basic "algorithm". for the lips i changed the cell size in the last couple steps so i would get the offset circles (i used cells of 14x14 from the very first experiment). i could have as well made offset circles in the 20x20 cells.
it's also algorithmic in the sense that i can record this on one image, and then replay it on any other one, just sitting back and watching it; once the image is prepped and the masks are created there is nothing per se left to be done manually to create the actual texture. the biggest change comes from the shape of the dot mask patterns, but just playing with the adjustment layers can result in really cool effects.
i love adjustment layers. photoshop was good before them, but it's totally awesome now, because they give such huge flexibility (if you don't know: they affect the layer with which they are associated without changing the image in the layer itself, so the original always stays around, you just tweak sliders in the adjustment layer to make the layer brighter or darker, change the hue or saturation, colour balance, etc). completely non-destructive and if you don't like the result you can tweak some more, or remove the adjustment layer, or put another type on top.
no subject
on 2007-08-28 21:58 (UTC)something you might like
on 2007-08-28 23:26 (UTC)http://www.youtube.com/watch?v=c-SSu3tJ3ns
Re: something you might like
on 2007-08-29 11:06 (UTC)no subject
on 2007-08-28 23:47 (UTC)Pretty!
on 2007-08-29 05:25 (UTC)