piranha: red origami crane (Default)
[personal profile] piranha
i know the *poing* will want to see this, so everyone else has to put up with it. :)

i've been busy learning how to model cloth in maya. here are the first two pieces. the model zirself isn't mine; zie's on loan from alias -- i call zir loreZ. very patient, though the expression probably indicates just what zie thought of standing there all night, having me fiddle with zir clothes. the shirt and the pants are made from scratch. they're draping pretty well for the most part, though the pants need more work; if one watches closely one can see a couple of poke-throughs in the tiny animation (click on 4th thumbnail). they're sadly obvious in the original. :)

i really like the way maya handles cloth; the workflow comes pretty naturally to me -- it's much more akin to tailoring than frex box modelling. one lays out a few curves in a plane to roughly circumscribe the pieces of the garment, then connects those curves into panels (which ends up looking like a boxy sewing pattern), and seams the panels together into a garment. all the really hard work is done by the cloth solver.

first shirt first pants loreZ modelling sashaying outta here
first shirt

first pants

loreZ
modelling


sashaying
outta here




and now to bed. late night, but i learned a lot.

on 2006-01-27 06:51 (UTC)
Posted by [identity profile] eub.livejournal.com
"cloth solver"! Oh, that we live in a world where such things be.

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piranha: red origami crane (Default)
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